My name is David Welch Keliihoomalu. I am from the Big Island of Hawaii where I was a student at Seattle University. I graduated in June 2023 with a B.S in Computer Science and a minor in Finance. I've been playing video games my whole life and have formed many fond memories playing them together with my friends. Due to this, I want to pursue a career in game development while gaining additional experience in general software development.
Engineered a query service that retrieves historical environment data for Gemini’s Automated Scheduler
Implemented the transformation of raw data into a structured dictionary, devised an optimized data
collection method, and established a schema and server for seamless data integration
Replaced and improved speed of current collection method, allowed integration of different data types
Used Python(GraphQL, Strawberry, Pandas), GitHub
BIPOC Funding Access Tool Development - Donor Data Lake
Main-Menu page
Add-URL page
Database-Results page
Organization-Results page
Developed a funding access tool optimizing the process for BIPOC non-profits to secure funding more effectively
Executed enhancements to the graphical user interface (GUI) by implementing main-menu and add-url
pages, optimizing the database/organization-results page, and delivering a downloadable .exe file for
improved user accessibility
Surpassed client expectations by transforming the previous team's prototype into a functional .exe file,
ensuring seamless user interaction and accessibility
Used Python(Kivy, MongoDB, Scrapy, BeautifulSoup, Pyinstaller), GitHub
Created an engaging 2D basketball game challenging players to maximize successful shots while
strategically managing limited lives for an immersive gaming experience
Devised and implemented a drag-and-drop mechanic, UI/Sound/Input action systems, and custom
actors for basketball, hoop, and shooting line
Crafted the iconic long jump fundamental to the movement mechanics in popular 3D Mario games, with
a particular focus on Super Mario 3D World
Formulated a custom movement component, incorporating a slide/long jump mechanic, and intricately
connecting crouch animations to the character blueprint for optimized gameplay
Developed a compact 2D platformer with the objective of navigating the player towards a designated
endpoint
Engineered fluid movement, precise delta time handling, jumping mechanics, collision detection, and
established a streamlined debug/release solution within Visual Studio